League of Legends patch 13.10 - Release date, buffs, nerfs and changes

League of Legends Ivern Splash Art

League of Legends Ivern Splash Art

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League of Legends patch 13.10 will release soon, and Riot Games finally came through with their promises. Riot had promised players that they were looking to make major changes to the game, and patch 13.10 will not disappoint you if think the game has felt stale lately.

Items have received a major rework, and Riot has decided to change up the laning phase dynamics in League of Legends patch 13.10. Spoilers for what’s ahead, but even Statik Shiv has finally made its glorious comeback, and there are so many more items to cover.

If you’re looking for more of the latest League of Legends guides to stay up to date with the game, then also check out the best skins in 2023 or information on the latest champion Milio the Gentle Flame.

When is the League of Legends patch 13.10 release date?

According to the patch schedule, League of Legends patch 13.10 is set to release on Wednesday May 17, 2023 at 3am PT. The patch update usually takes place around the following times for different servers:

  • 3 AM PT (NA servers)
  • 5 AM GMT (WEU servers)
  • 3 AM CET (EEU servers)
  • 8 AM KR (Korea)

Patch updates usually take three hours, after which you can update your client and get the latest updates for your game. This schedule is concrete, and Riot informs players of any deviations 48 hours prior.

League of Legends patch 13.10 note

As of publishing this, the official patch notes haven’t been posted yet by Riot Phrozonx on Twitter. We got our hands on these patch notes early from our good friend SpiderAxe30 who will be releasing his own version of condensed notes League of Legends patch 13.10 soon.

https://twitter.com/Spideraxe30/status/1653550297497698306

So, without further ado, let’s dive into it.

Support item changes

The item class that got the most prominent changes are the support items. We will be saying goodbye to Imperial Mandate’s Mythic status and welcoming Echose of Helia as a new Mythic Enchanter Support item in League of Legends patch 13.10.

Echoes of Helia (New Mythic)

  • 30 Ability Power
  • 200 Health
  • 15 Ability Haste
  • 125% Base Mana Regen
  • Soul Siphon: Damaging a champion grants a Soul Shard up to a max of 2. Healing or shielding an ally consumes all Soul Shards and restores health and deals magic damage per shard to the nearest enemy champion
  • Dissonance: Gain 3 Ability Power per 25% Base Mana Regeneration
  • Mythic Passive: Grants all other legendary items 5 Ability Haste

Moonstone Renewer (Mythic)

  • 35 Ability Power
  • 200 Health
  • 20 Ability Haste
  • 100% Base Mana Regen
  • Starlit Grace: Healing or shielding an ally chains to the nearest ally champion (excluding yourself) healing or shielding them of the original amount.
  • Mythic Passive: Grants all other Legendary items 5 ability haste.

Radiant Virtue (Mythic)

  • 350 Health
  • 30 Armor
  • 30 Magic Resist
  • 10 Ability Haste
  • Guiding Light: Upon casting your Ultimate you Transcend, increasing your Max Health by 12.5% for 9s. While Transcended, you and allies within 1200 range of you heal for 10% of your max health over the duration.
  • Mythic Passive: Grants all other Legendary items 75 health.

Imperial Mandate (Status Changed from Mythic to Legendary)

  • 55 Abillity Power
  • 20 Ability Haste
  • 100% Base Mana Regen
  • Coordinated Fire: Abilities that Slow or Immobilize a champion deal bonus magic damage and marks them for 4 seconds. Ally champion damage detonates the mark, dealing additional magic damage and granting you both 20% move speed for 2 seconds

Chalice of Blessing (Component)

  • Grants 200 Health + 75% Base Mana Regen
  • Passive – Harmony: Gain 25% Base Health Regeneration for every additional 25% Base Mana Regeneration.
  • Builds from Ruby Crystal + Faerie Charm + 300 Gold (950 Gold)
  • This is a component that will be used for Mikael's Blessing, Echoes of Helia, and Redemption.

Lifewell Pendant (Component)

  • Grants 150 Health + 20 Armor + 100% Base Health Regen
  • Builds from Ruby Crystal and Cloth Armor + 350 Gold (1050 Gold)

ADC item changes

Guinsoo's Rageblade(Upgraded to Mythic)

  • Cost: 3200 Gold
  • 30 Attack Damage
  • 30 Ability Power
  • 25% Attack Speed
  • Wrath: Attacks apply 30 magic damage On Hit. Your Critical Strike Chance is converted into up to 200 more
  • Seething Strike: Basic attacks grant 8% Attack Speed, stacking up to 4 times for a max of 32% Attack Speed. While fully stacked, every third Attack applies your On-Hit effect twice
  • Mythic Passive: Grants all other legendary items 5% armor penetration and 6% magic penetration
  • Components changed.

Infinity Edge (Upgraded to Mythic)

  • 70 Attack Damage
  • 20% Critical Strike Change
  • 35% Critical Strike Damage
  • Mythic Passive: Grants all other legendary items 5 AD

Galeforce (Mythic)

  • 55 Attack Damage
  • 15% Attack Speed
  • 20% Critical Strike Chance
  • 7% Move Speed
  • Active – Cloudburst: Dash in a target direction, firing three missiles at the lowest health enemy near your destination, prioritizing champions. Deals physical damage, increased against low health targets by up to 60%
  • Mythic Passive: Grants all other legendary items 5 AD

Immortal Shieldbow(Status Changed from Mythic to Legendary)

  • 50 Attack Damage
  • 20% Critical Strike Chance
  • 7% Life Steal
  • Lifeline: When taking damage that would reduce you below 30% health, gain a shield for 3 seconds and gain 30% attack speed for 8 seconds (90-second cooldown)

Kraken Slayer (Status Changed from Mythic to Legendary)

  • 40 Attack Damage
  • 30% Attack Speed
  • 20% Critical Strike Chance
  • Bring it Down: Every third attack applies bonus magic damage. Additional triggers on the same target within 6s increase this damage by 50%

Statikk Shiv (Legendary)

We finally see a fan-favorite ADC item Statik Shiv make its glorious return.

  • 45 Attack Damage
  • 25% Attack Speed
  • 20% Critical Strike Chance
  • Energized: Moving and Attacking will generate an Energized Attack
  • Electroshock: Your Energized Attack fires chain lightning that applies bonus magic damage (increased against minions)

Phantom Dancer(Legendary)

  • 20 Attack Damage
  • 30% Attack Speed
  • 20% Critical Strike Chance
  • 7% Movement Speed
  • Spectral Waltz: Attacks grant Ghosting and 7% Movement Speed for 3 seconds. Attacking 4 times causes Spectral Waltz to grant an additional 30% Attack Speed.

Rapid Firecannon (Legendary)

  • 30 Attack Damage
  • 15% Attack Speed
  • 20% Critical Strike Chance
  • 7% Move Speed
  • Energized: Moving and Attacking will generate an Energized Attack
  • Sharpshooter: Your Energized Attack applies bonus magic damage. In addition, Energized attacks gain up to 35% bonus attack range

Lord Dominik’s Regards (Legendary)

  • 35 Attack Damage
  • 20% Critical Strike Chance
  • 30% Armor Penetration
  • Giant Slayer: Deal up to 25% bonus physical and magic damage against champions with greater max health than you

Runaan’s Hurricane (Legendary)

  • 40% Attack Speed
  • 20% Critical Strike Chance
  • 7% Movement Speed
  • Peck: Attacks apply 30 magic damage On-Hit
  • Wind’s Fury: When attacking, bolts are fired at up to 2 enemies near the target, each dealing 50% physical damage. Bolts apply On-Hit effects and can Critically Strike.

Stormrazor (Legendary)

  • 55 Attack Damage
  • 15% Attack Speed
  • 20% Critical Strike Chance
  • Energized: Moving and Attacking will generate an Energized Attack
  • Bolt: Your Energized attack applies bonus magic damage and grants 45% move speed for 1 second

Bloodthirster (Legendary)

  • 55 Attack Damage
  • 20% Critical Strike Chance
  • 18% Life Steal
  • Engorge: While above 50% Health, gain additional attack damage (based on level).

Recurve Bow (Component)

  • 15% Attack Speed
  • Steeltipped: Attacks apply Magic Damage On-Hit

Zeal (Component)

  • Attack speed reduced: 18% >>> 15%
  • Movement speed reduced: 7% >>> 3%

Bruiser item changes

There have also been a lot of tweaks an changes to the fighter and bruiser items in League of Legends patch 13.10.

Divine Sunderer (Mythic)

  • 40 Attack Damage
  • 300 Health
  • 20 Ability Haste
  • Spellblade: After using an ability, your next attack is enhanced with additional target max health physical damage. If the target is a champion, also heal for 55% of pre-mitigation damage
  • Mythic Passive: Grants all other legendary items 3% armor penetration and 3% magic penetration

Trinity Force (Mythic)

  • 40 Attack Damage
  • 35% Attack Speed
  • 300 Health
  • 20 Ability Haste
  • Threefold Strike: Attacks grant 20 Move Speed for 5 seconds. If the target is a champion or structure gain % base Attack damage for 5 seconds, stacking up to 5 times
  • Spellblade: After using an Ability your next Attack is enhanced with additional physical damage
  • Mythic Passive: Grants all other Legendary items 3 Attack Damage, Ability Haste and Movement Speed

Goredrinker (Mythic)

  • 55 Attack Damage
  • 300 Health
  • 20 Ability Haste
  • 8% Omnivamp
  • Active – Thirsting Slash: Deal physical damage to nearby enemies. Restore missing health for each champion hit
  • Mythic Passive: Grants all other legendary items 75 health and 3 Ability Haste

Stridebreaker (Mythic)

  • 60 Attack Damage
  • 20% Attack Speed
  • 300 Health
  • 20 Ability Haste
  • Active – Halting Slash: Deal physical damage to nearby enemies, slowing them by 40% for 3 seconds. Can be cast while moving
  • Heroic Gait: Dealing physical damage grants 20 movement speed for 3 seconds
  • Mythic Passive: Grants all other legendary items 2% move speed

Hullbreaker (Legendary)

  • 60 Attack Damage
  • 400 Health
  • 150% Base Health Regen
  • 5% Move Speed
  • Boarding Party: While no allied champions are nearby you gain armor and magic resist and attack deal 20% increased damage to towers. Nearby large minions gain armor and magic resist and 200% increased damage to towers

Sterak’s Gage (Legendary)

  • 400 Health
  • The Claws that Catch: Gain 50% base damage as Bonus Attack Damage
  • Lifeline: Upon taking damage that would reduce your Health below 30% gain a bonus health shied decaying over 4.5 seconds and gain 25% size and 30% tenacity for 8 seconds

Tank item changes

Only two tank items seem to be getting changes in League of Legends patch 13.10.

Abyssal Mask (Legendary)

  • 300 Health
  • 60 Magic Resist
  • 10 Ability Haste
  • Unmake: Curse nearby enemy champions, reducing their magic resistance. For each Cursed enemy gain 9 Magic Resist

Force of Nature (Legendary)

  • 400 Health
  • 60 Magic Resist
  • 5% Move Speed
  • Absorb: Taking magic damage from enemy Champions grants a stack of Steadfast for 7 seconds. Enemy Immobilizing effects grant an additional 2 stacks
  • Dissipate: While at 10 stacks of Steadfast, gain 30 Magic Resist and 10% increased move speed

Lethality item changes

Lethality items also got some important changes and reclassifications, with items being swapped from Mythic to Legendary and vice versa in League of Legends patch 13.10.

Youmuu's Ghostblade (Upgraded to Mythic)

  • 60 Attack Damage
  • 18 Lethality
  • Active - Wraith Step: Gain 25% move speed and Ghosting for 6 seconds. During this time you generate stacks 2 times faster
  • Haunt: Gain up to 100 Spectral Shards while moving. Gain up to 50 Move Speed out of champion combat based on the number of Spectral Shards. While at max shards gain 10-20 Lethality. Shards will reset 4 seconds after dealing damage to an enemy champion
  • Mythic Passive: Grants all other Legendary items 8 AD

Duskblade of Draktharr(Mythic)

  • 60 Attack Damage
  • 18 Lethality
  • 20 Ability Haste
  • Nightstalker: Your Abilities deal up to an additional 15% damage based on the target's missing health. When a champion that you have damaged within the last 3 seconds dies, you become Untargetable from non-structures for 1.5s
  • Mythic Passive: Grants all other Legendary items 5 Ability Haste and 5 movement speed

Prowler's Claw (Status Changed from Mythic to Legendary)

  • 55 Attack Damage
  • 15 Lethality
  • 15 Ability Haste
  • Sandstrike: After dashing, blinking, or exiting Stealth, your next attack on a champion deals additional physical damage. If dealt by a Melee champion this attack slow Slows the target by 99% for 0.5s

The Collector

  • 55 Attack Damage
  • 20% Critical Strike Chance
  • 18 Lethality
  • Death and Taxes: Dealing Damage that would leave an enemy champion below 5% health executes them. Champion kills grant an additional 25 gold.

League of Legends Patch 13.10 Champion changes

While not as major as the items, a couple of champions have also been tweaked, with Ivern receiving one of the most prominent changes.

Ivern rework

  • Passive: Friend of the Forest

Grove base health cost: 98.25 >>> 131

Grove base mana cost: 90 >>> 113

Growth time lvl 1: 50 >>> 40

Can still Smite camps to clear them instantly, but buff sharing has been removed

  • W: Brushmaker

Allies now gain on-hit magic damage from within Ivern’s bushes

Ally magic damage bonus: 5-15 (+10% AP)

Brush disappears once Ivern’s team loses vision within it, but duration is up from 30 to 60 seconds.

Recharge: 40-24 seconds >>> 20 seconds

  • E: Triggerseed

Shield amount: 80-220 (+70% AP) >>> 70-190 (+60% AP)

Shield burst damage: 70-150 (+80% AP) >>> 60-140 (+70% AP)

If Triggerseed detonates and no enemy champions are hit, ally will be shielded for 70-190 (+60% AP) for 2 seconds.

Cooldown: 11-7 seconds >>> 12-8 seconds

  • R: Daisy!

Does damage on arrival, knocking up enemies hit for .75 seconds and dealing 90-130 damage (+20% AP) in an AoE.

Daisy can be cast on targets rooted by Rootcaller at any range.

Removed bonus movement speed for Daisy the first 5 seconds after spawning

Daisy AD: 70/100/170 (+30% AP) >>> Base slam damage 40-80 with Daisy’s AD being 55 base (+10% AP)

  • Kindred

W damage now scales with 20% AP

E slow now scales with 5% per 100 AP

  • Vayne

W true damage now scales with 1.5% per 100 AP

Vayne's new AP ratio was changed from 1.5% per 100 AP on W to 50% AP on Q.

  • Akshan

P damage now scales with 60% AP

Q move speed now scales with 5% per 100 AP

  • Kalista

E damage now scales with 40% AP for first hit and 20% AP for subsequent spears

E slow now scales with 5% per 100 AP

League of Legends Patch 13.10 System changes

  • Minions

Except for the first spawn of minions, Mid lane minions will meet at the same time as side lanes (side lane minions sped up)

Minions that have targeted an enemy tower will ignore "call for help" signals to target enemy champions.

  • Unleashed Teleport

Upgrade Time: 14 minutes >>> 10 minutes

  • Turrets

Plate Rushdown Resistances (20s after taking a plate) : 0-180 (based on the number of champions) >>> 45-225 (based on the number of champions)

  • Homeguards

Normal Homeguard Start Time: 20 minutes >>> 14 minutes

  • Fountain

Mana Regen Per 0.25s Tick : 2.1% Max Mana > >> 3.1% Max Mana

  • Jungle Plants

Blast Cone (over the river walls) Initial Respawn: 5:00-5:30>>> 9:00 - 9:30

That’s all we know about League of Legends Patch 13.10 so far. We’ll keep updating you with the latest news as more information comes out. Until then, feel free to check our guides on K'Sante and Nilah.

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